using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("GemObject")]
	public class GemObject : MonoBehaviour
	{
		public Vector3 startingScale => method_2<Vector3>("startingScale");

		public float jiggleAmount => method_2<float>("jiggleAmount");

		public bool initialized => method_2<bool>("initialized");

		public bool m_hiddenFlag => method_2<bool>("m_hiddenFlag");

		public GemObject(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GemObject(IntPtr address)
			: this(address, "GemObject")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Enlarge(float scaleFactor)
		{
			method_8("Enlarge", scaleFactor);
		}

		public void Shrink()
		{
			method_8("Shrink");
		}

		public void ImmediatelyScaleToZero()
		{
			method_8("ImmediatelyScaleToZero");
		}

		public void ScaleToZero()
		{
			method_8("ScaleToZero");
		}

		public void SetToZeroThenEnlarge()
		{
			method_8("SetToZeroThenEnlarge");
		}

		public void Hide()
		{
			method_8("Hide");
		}

		public void Show()
		{
			method_8("Show");
		}

		public void Initialize()
		{
			method_8("Initialize");
		}

		public void SetHideNumberFlag(bool enable)
		{
			method_8("SetHideNumberFlag", enable);
		}

		public bool IsNumberHidden()
		{
			return method_11<bool>("IsNumberHidden", Array.Empty<object>());
		}

		public void Jiggle()
		{
			method_8("Jiggle");
		}
	}
}
